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Brickini Pantry

Overview

Brickini

Brickini Pantry ships with some special vegetation bricks that can be scattered with the help of Brickini Scatter.

Parameters

  • Type
    • Grass
    • Flowers
    • Trees
    • Pebbles
    • Input

Info

If Type is set to Input you can connect arbitrary geometry for scattering. Brickini LDraw Part can import a wide range of bricks and is therefore the perfect candidate.

Input Mode

  • Diameter (input mode) specify how close bricks can be placed next to each other.
  • It's possible to feed multiple models into one Brickini Pantry node to scatter them randomly. Simply pack each model and merge them. Brickini Pantry enumerates them automatically

Note

A 1x1 Brick is 0.08 units wide. This means a diameter of 0.079 or lower would allow you to instance onto every single stud. 0.0801 would leave a gap of one stud between each instance.

Custom Input Examples

Tip

Brickini LDraw Part & Material pairs perfectly with Brickini Pantry & Scatter. See the following examples on how to build custom scatter graphs with varying colors.

Scatter a duck with print

  1. Brickini LDraw Part
    • Pick Color
  2. Brickini Material
    • Brickini Pantry Mode: Static Color
  3. Pack input part

LDraw Part Scatter 01

Scatter a palm tree with varying leaf colors

LDraw Part Scatter 02

Scatter multiple builds mixing static and varying colors with prints

LDraw Part Scatter 03

The sky is the limit

Above examples should serve as a showcase of what's possible with the combination of various Brickini nodes. See the example scene to find out how to build these more complex setups.

brickini_package/resources/example_scene.hiplc